Finally, something has been finished! My moving skeletons project.
When I first started building these skeletons I had an idea that they'd be facing off again an opponent (or opponents) who would be in a similarly dynamic pose. Unfortunately searching through my spares box yielded little in the way of suitable figures. The one candidate was an Empire halberdier but he was holding his weapon aloft rather than in a combat pose. So this meant rather than a fight, a pursuit would be the theme of the diorama.
And so on to the final hurdle, finding a suitable base. The first time I had the idea of a pursuit an image of a dungeon corridor came to mind but I felt the skeletons didn't complement each other well on a rectangular base. I felt a circular base would work better allow the chase to develop from several side (especially with the figures I had).
It was then that I found some perfect circular resin bases from Fenris Games. After picking one and waiting for it to arrive, (which was not long, they provide a very good service), I could finally complete this project.
So here it is:
And as the whole point of this project was "movement," here's an animated version:
All in all this has been a thoroughly enjoyable project. I've had a chance to paint skeletons for the first time and was surprised how satisfying they are to paint. From that one moment of thinking, "those skeletons need to look like they're moving" to finishing this project I've really enjoyed trying to bring some life into static figures. I certainly hope to try something along the same lines in the future.

