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Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts

31 January 2017

April the 1st Comes Early?

Of all the strange things that have been happening as of late, here’s another. Yesterday it emerged that the People for the Ethical Treatment of Animals (PETA), in the UK, had written to the Games Workshop CEO, Kevin Rountree, asking that the miniature war-gaming brand ban 'fur' garments from all Warhammer characters.[1] They go on to claim “while we appreciate that they are fictional, draping them in what looks like a replica of a dead animal sends the message that wearing fur is acceptable – when, in fact, it has no more place in 2017 than it would in the year 40,000.”[2]

This is not satire.
Source: PETA

Before I continue I should point out my personal stance on animal rights issues. I believe animals should not be treated as commodities or exploited. I live in vegan household and the majority of the time I follow a vegan lifestyle (and when I’m not, I’m vegetarian). I believe that conversations need to be had about our relationship with the other species that we share a planet with. I also believe ill thought out actions and attention seeking publicity stunts by people like PETA benefit only PETA and undermine the serious and hard work people are doing to raise awareness and promote active change.

So back to Warhammer 40K. I have no intention of getting deeply into the lore, as I've been out of the loop for some time. I'm more Quorn than Khorne these days but even so, I’m pretty sure there isn't any active promotion of the exploitation of animals within the game worlds of the Games Workshop. To be honest what they’re targeting exactly seems a bit of a muddled mess. Are beast races in fantasy setting included or indeed the fantasy setting as a whole? What about historical miniatures made by other companies?

And then there’s the target audience of the Games Workshop. Are they more likely to wear fur or condone the wearing of fur after seeing these miniatures? I would say not, the war gaming audience doesn’t exactly strike me as big wearers of fur. I’d like to see some genuine, actual research, from PETA along such lines. Do plastic figures dressed in fur make people less compassionate towards animals? If such research took place and showed a link, then I’d be prepared to listen (and write a retraction to this whole post).

In the midst of all this PETA miss some genuine issues which they could have picked up on. As I mentioned before, things get missed in clamour for attention. Such as, animal products within items like paintbrushes, or the environmental impact of microbeads in textured paints and the plastic production itself. These are issues and criticisms which could have been legitimately raised to the Games Workshop but now will mostly likely be missed in the ridicule which is sure to follow this empty gesture.

And just so I'm not completely hating on them, their recipes section is pretty good, do go check that out.


References

 1. PETA UK (2017) PETA Asks Games Workshop to Ban 'Fur' from Warhammer Characters. [Online] Available from: PETA UK [Accessed 31 January 2017]

 2. PETA UK (2017) Why is PETA Asking Games Workshop to Make Warhammer Fur-Free? [Online] Available from: PETA UK [Accessed 31 January 2017]

08 January 2017

12 Day Modelling Challenge: Day #8

Day 8 and I’ve actually reached the end of the time I’d set aside for this modelling challenge, mostly due to what’s becoming a Christmas tradition, a dose of man flu. I’m going to extend the challenge through the rest of the month although it’ll be strictly weekend endeavours for the rest of the month.

I wasn’t feeling like airbrushing, as coughing and sneezing tend to upset precision painting, so I thought I’d sit down and chop up some plastic. After completing my test Empire miniature I set about raiding my bits box with the intention of creating a few figures for a Mordheim war band.

As I’d previously mentioned the Empire State troops are somewhat limited in poses, or more accurately, pose, as there’s only one. The Empire Archers set, mixed with a few different sets of Empire arms, however offer much more flexibility and as I want to paint up a wealthy band of Marienburg Mercenaries the long, expensive, coat look fits very nicely with the theme. These guys are going to be better dressed swords for hire, a cut above your average militiaman.


I really like to spend time testing poses and trying to make the figures look dynamic. This set, of which I had a nearly complete box of, offers plenty of opportunity to create such figures. After an hour or so of test fitting this is what I have, heads will be added later once I get more of a feel for the each figure.

30 December 2016

12 Day Modelling Challenge: Day #4

Between ongoing decals and paint stripping I decided to revisit a few miniatures tasks I'd been meaning to be getting on with.

First up was finishing off a test paint scheme for some Warhammer Men-at-Arms. I was reasonably please with the colours, green and purple, so I think this has potential for a future Mordheim, or Frostgrave, war band.


As an aside these Empire State Troops, or Freeguild Guard, as they're now called, paint up nicely. You're pretty much limited to the pose above, or swaping out the spear for a sword and shield which is the only downside, if I was going a war band I'd want a bit more variation.

Next up I decided to do a bit of base work. You may remember my moving skeleton diorama, I've disassembled it with a view to updating the base and reusing it for a new, yet undetermined, diorama while the skeletons will be tidied up and individually re-based.



After repainting the individual tiles to add more variation I gave them a wash with Flory Models Grey wash. Firstly this was to see if it improves bases and secondly out of curiosity as I want to use it for the first time on the undersides of the Airfix Typhoon to compare with the Dark wash which I've used before.

Now I just need to let it dry and see if it adds anything to the base.

14 May 2016

Warhammer Quest: The Silver Tower

If you're a regular reader of this blog you'll know by now that I'm especially fond of Games Workshop's older dungeon crawl games, namely Advanced Heroquest (which I'm attempting to recreate) and Warhammer Quest.

Both of these games have been out of print for many years as the Games Workshop focused on it's core games, Warhammer 40K and Fantasy Battle. Fantasy battle of course underwent a controversial re-boot, which hasn't won everyone over, me included and became Warhammer Age of Sigmar.

In recent weeks there has been various leaks on the internet regarding a re-boot of Warhammer Quest within the Age of Sigmar universe, the game is called Warhammer Quest: The Silver Tower. This seems to in-line with the current policy of putting back games into the Games Workshop, which has up until now seen a number of Warhammer 40K games released. This is the first fantasy setting game in the growing range and in fact it's the first fantasy game since the original Warhammer Quest.

Today I visited my local store and got to see a copy of the game. Here are my thoughts.

Warhammer Quest: The Silver Tower - Source: Games Workshop (2016)
I really don't like the setting of Age of Sigmar and I suspect Games Workshop are aware that they still have to win many people over in this regard. The setting of this game seems to be intended to appeal to both older gamers like myself and the newer fans of Age of Sigmar.

If I recall the Warhammer Old World lore correctly the Silver Towers were magical realms of the sorcerers of Tzeentch, one of four powers of Chaos, that in this case have survived into the new universe. This in my opinion is very clever move; along with retaining the Warhammer Quest name. There's enough of a nod to the old, highly regarded, games that preceded it, while at the same time moving onto the new.

The villains have a decidedly Old World feel about them, but Tzeentch is the changer of ways after all and so that fits well. This means fans of both the old and new game worlds will have some familiarity with them. I got to see the actual figures today and I especially liked the new cultist figures and really hope they get a release into the Age of Sigmar world proper, if they do I'll be buying into Tzeentch at some point in the future. The main Tzeentch character is a delightfully insane old-school demon wizard called the Gaunt Summoner, again a nod to days gone by and one the painters amongst us will surely want to get their hands on.

As for heroes they are very much from the Age of Sigmar. I'm a bit sceptical about the Stormcast Eternal as a hero, but apart from that you get new updated versions of the dungeon crawl barbarian, dwarf, elf (in this case an assassin) and spell-caster along with a warrior priest (and his pet Gryph Hound). Having more than the standard four character to choose from is, again, another nice touch which ensures there should be something to appeal to everyone.



                                    The Heroes - Source: Games Workshop (2016)

So overall I think this looks like being a fantastic move for the Games Workshop and one I really hope pays off. If it does there are rumours that more expansions will follow. Rules also appear to be following the initial release which will allow more heroes, and possibly villains, from within the existing Age of Sigmar miniature range. With all that in mind the future's certainly looking bright for this one. Well done Games Workshop!

Personally it's been such a long time since I've been excited by the prospect of a new release. This one however has a good blend of old and new and ticks a lot of boxes as far as I'm concerned. So much so, that this afternoon, I went and pre-ordered a copy which should hopefully be with me in a week and a half. I can't wait!

03 April 2016

Advanced Heroquest Reborn - The Henchmen #1-3

Here's the first 3 of the 12 henchmen.


These are straight from the box, Bretonnian men at arms, which are unfortunately no longer available. Individually they have a lot of character and in small numbers I found them fun to paint, though they needed a lot of cleaning up. I can imagine painting an army's worth would be quite difficult as you soon run out of options when it comes to making them different to each other.

ADHQ Henchman - Source : Stuff of Legends
Interestingly these figures armed with halberds are closer to the figures that came with the game, however the actual character sheets show that henchmen are armed with swords.

30 March 2016

Advanced Heroquest Reborn - The Heroes

The clocks went forward this weekend which means lighter evenings and hopefully more miniature painting. Unfortunately the lens for my camera has sadly expired and all my spares are either zooms or fixed focus lenses, none of which are suitable for photographing miniatures. Because of that I'm trying to use a tablet for photographing miniatures as you'll see below. 

For the Advanced Heroquest Reborn project the first two heroes are now complete, actually more to the point, the first two figures of the project are complete!

They are, the human fighter Heinrich Löwen and the dwarf warrior Sven Hammerhelm. 
 

Sven underwent a substantial change from when you last saw him to bring him closer to the artwork found in the rule books.

Advanced Heroquest Hero - Heinrich              Advanced Heroquest Hero - Sven                
 Source: Terror In the Dark - Games Workshop / Colin Howard (1991)

The parts I used for these two figures are:

Heinrich Löwen
Body - Empire State Troops
Arms - Empire Free Company Militia
Sword - Original militia cutlass removed, replaced with an alternative militia sword
Head - Empire State Troops (preceding 5/6th edition plastic box set, now out of production)
Feather - As above
Pouch (dagger removed, side re-sculpted) , bottle, treasure chest - Bretonnian men at arms set
Rope - Mordheim accessories
Shield - 1990's blank circle shield, parts from dwarf shield sprue (unknown)

Sven Hammerhelm
Body, arms - Dwarf warriors (6th edition, now out of production)
Hammer head - Dwarf warriors
Head, helmet removed - Dwarf warriors (6th edition, now out of production)
Helmet - Dwarf warriors
Backpack, self sculpted, bag - Bretonnian men at arms set

Next I plan to paint a few of the henchmen before facing up to the challenge of painting twenty Skaven.

28 March 2016

The End of An Era

Recent posts have sadly seen a few too many obituaries.This one is slightly different and is not entirely unexpected but marks the end of an era.

Games Workshop Empire Free Company
Empire Free Company
Games Workshop Bretonnian Men at Arms
Bretonnian Men at Arms
Source: Games Workshop (2016)

This weekend the Games Workshop finally retired a large number of box sets as the Age of Sigmar moves forward and the Old World is consigned to memory. Two sets that will be missed are the Empire Free Company Militia set and the Bretonnian Men at Arms set. Even I can tell they're not going to fit into the new setting and so inevitably their time is up.

These sets have for so many years been the go-to henchmen across many games and gaming systems. For me they've been my first choice fantasy humans, not just in Warhammer but in Mordheim and potentially Frostgrave. Their latest use was as part of my Advanced Heroquest Reborn project as, you've guessed it, the henchmen.

I thought about bagging one more set however, with my last post in mind, I decided the let them go. I just about have enough spare parts for this project, but a future ones will have to feature models from elsewhere.

I've been brand loyal for many years but that loyalty is fading somewhat. The new Age of Sigmar models are a mixed bunch, the latest Dwarfs for example I feel are embarrassingly bad, which is quite an achievement given that the old Dwarfs weren't very good in the first place.

I feel, in particularly with the Empire set, that their demise is a bit short sighted. These sets went far beyond being basic foot soldiers in a Warhammer army, and they could be utilized in many different games, be they old Games Workshop games or those made by others.

All this means I'm finally going to start looking elsewhere. The new Frostgrave range looks excellent, and with the option of converting between sets to create henchmen, cultists and even undead.

Frostgrave Soldiers Frostgrave Cultists
Source: Northstar Military Figures and Osprey Games (2016)

So next time I'm in need of a few good men, I know where to to look.

09 February 2016

Wayne England

I was saddened to hear today that the artist Wayne England has died.

https://www.facebook.com/wayne.england.35/photos_albums

When I talk of the "good old days" of Warhammer and Warhammer 40K Wayne's art was part of that world and continued to be right up until the present day. The White Dwarf covers below perfectly encapsulate the feel of Warhammer 40K in the late 80's.

White Dwarf Issue 110
Space Marines - White Dwarf 110 (1989)

White Dwarf Issue 112
Terminator Badge - White Dwarf 112 (1989)

As well as Games Workshop products he was also well known for his work on many other ranges, including Magic the Gathering, D&D, Avatars of War and Fantasy Flight Games.

06 September 2015

Advanced Heroquest Reborn - The Heroes

I thought I'd kick off my Advanced Heroquest Reborn project by taking a look at the heroes that would be taking on the Skaven menace deep below the Old World.

Interestingly the box art featured the original set of heroes from Milton Bradley's Heroquest, along with the full set of monsters from the same game, the familiar zombie, scimitar wielding Orc and the shifty looking Goblin to name but a few. However beyond the box art and a set of character sheets they didn't really feature within Advanced Heroquest itself.

Advanced Heroquest Box Art
The Box art featuring the original adventurers - Source : Advanced Heroquest (1989)

The game itself introduced a new group of heroes who featured heavily in the artwork and fiction of the rulebook. While they followed the common fantasy adventurer grouping of a human, dwarf, elf and wizard one noticeable change was the omission of the human barbarian for an armoured human soldier. They were named Heinrich Löwen (the fighter), Sven Hammerhelm (the Dwarf), Torallion Leafstar (the Elf) and Magnus the Bright (the wizard).

Advanced Heroquest Heroes Characters
The "replacements" in action - Source : Advanced Heroquest (1989)
The miniatures themselves were early Games Workshop plastics, at that time Citadel and Marauder miniatures tended to be of the lead variety. They were comparable to the plastic miniatures commonly found in table top games of today, fairly soft detail but enough to clearly reflect the characters in the game book artwork. Apparently they painted up well as shown in the picture below, although I have to confess I don't remember painting them myself when I owned a copy of Advanced Heroquest.

Advanced Heroquest Heroes
Miniatures; painted by Phil Lewis (image from Stuff of Legends)

These models still pop up on eBay on a fairly regular basis and I did originally think about buying myself a set. However common sense eventually prevailed and I decided not to play into the hands of profiteers and overpay for what are some old and fairly simple plastic models. In fact it was that decision that was pretty much the beginning of this project.

And with that mention of my project it leads us nicely onto my vision of the heroes. Taking the artwork and the original models I built up my first mock-ups of how I envisage Heinrich, Sven, Torallion and Magnus to be.

Advanced Heroquest Warrior Heinrich
Advanced Heroquest Dwarf Sven

Advanced Heroquest Elf TorallionAdvanced Heroquest Wizard Magnus
With the Elf, I'm really limited in parts and I'm honestly not sure if that's a male or female head on my figure! However one thing I wanted to do was to get rid of the highly impractical bow in one hand, sword in the other pose of the original figure. And yes, I know, you're probably thinking the dwarf, Sven, is not even close to the art work and so as I write this there's a head swap taking place.
 
Advanced Heroquest Dwarf

Painting wise, I'm going to start with Heinrich the warrior. In my next Advanced Heroquest Reborn post I hope to go into a bit more detail about how I built and painted him.

16 August 2015

Advanced Heroquest Reborn - A New Miniatures Project

I ended my recent post on the new Age of Sigmar release by reflecting on the Games Workshop's decision to end the past 30 or so years of lore by destroying the Old World in which Warhammer was set and replacing it with a brand new world.
"The new world concept will need time to grow on me, it is of course instantly lacking the rich history that the previously established world accumulated over many years, but I suppose if I don't like it then I know I can carry on playing the older games as their rules are readily available. I can even mix and match older and newer figures and lore as I see fit. And that's it, at the end of the day a hobby like this will always be what you want to make of it." 
The last line got me thinking about how I can make the hobby what I want it to be. I have a certain nostalgic fondness for the older era models and lore. This of course is tied in with when I started collecting miniatures. I started with Heroquest before moving onto Advanced Heroquest, Warhammer 4th Edition and then Warhammer Quest along with the accompanying fiction of the era like the Konrad trilogy (by David Ferring) and Beasts in Velvet (by Jack Yeovil / Kim Newman). This shaped a clearly defined world in my mind which has stuck with me ever since, even though later releases perhaps watered that world down somewhat (before finally destroying it).

Warhammer Old World of Advanced Heroquest
Gone but not forgotten - Source : Advanced Heroquest (1989)

Despite my liking of the older era lore I have mixed feeling about the older miniatures. Many purists will say you can only play these older games with old models, partly what I suspect is the driving force behind the somewhat overpriced "LOOK VINTAGE OOP CITADEL MINIATURES" sales that fill eBay week after week. Now while I do also have a fondness of some of the older models, some are, lets face it, not so great. And if I'm honest, I do think some of the newer models, yes including plastics, are an improvement on the older ones.

So with all that in mind I thought, why not use old and new models, to recreate something from the time of a rich and vibrant world, the Old World meets new. For me Heroquest was my first thought, but as I still own a complete copy I thought I'd move on to the next stage and recreate Advanced Heroquest (which I sadly no longer own and won't unless I part with the best part of £100).

Advanced Heroquest Reborn

So what is Advanced Heroquest Reborn? It's going to be my re-imagining of a classic game using modern models (although the odd classic will probably sneak in somewhere).

I want it to stay as true to the source as possible and looking through the rulebook there is a wealth of background images to draw on. My first thought, after reading the rulebook for the first time in a long time, was that it has a certain rawness and brutality about it which was lost in favour of a more polished world later on. This is something that really stands out today and something which makes it more appealing to me as an adult.

Advanced Heroquest Skaven Attack Art
The "old" Old World in all it's savage glory - Source : Advanced Heroquest (1989)

Some of you may remember a post I wrote a long time ago where I contemplated building character models from the Warhammer 40K world. That never took off because first of all because I always felt more connected to the Warhammer world rather than the 40K world, and second, because I just didn't have the knowledge of the 40K range or enough spare parts to start with compared to Warhammer. So, as projects go, it's still somewhat ambitious for me but I do feel better prepared and more connected to the subject matter this time round.

Advanced Heroquest contained 36 figures, 20 of which were Skaven and me and Skaven have never got on due to my inability to paint them so that in itself will be a bit of challenge. It's also why I'm going to start my next Advanced Heroquest Reborn post by looking at the heroes.