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Showing posts with label Warhammer Fantasy Battle. Show all posts
Showing posts with label Warhammer Fantasy Battle. Show all posts

09 February 2016

Wayne England

I was saddened to hear today that the artist Wayne England has died.

https://www.facebook.com/wayne.england.35/photos_albums

When I talk of the "good old days" of Warhammer and Warhammer 40K Wayne's art was part of that world and continued to be right up until the present day. The White Dwarf covers below perfectly encapsulate the feel of Warhammer 40K in the late 80's.

White Dwarf Issue 110
Space Marines - White Dwarf 110 (1989)

White Dwarf Issue 112
Terminator Badge - White Dwarf 112 (1989)

As well as Games Workshop products he was also well known for his work on many other ranges, including Magic the Gathering, D&D, Avatars of War and Fantasy Flight Games.

07 July 2015

The Age of Sigmar Is Upon Us

After months of speculation the Age of Sigmar is finally upon us, this being the Games Workshop’s latest fantasy battle game, replacing the long-standing Warhammer Fantasy Battle, now in it's 8th edition.

As I tend to write about models and miniatures I am of course going to start by looking at the new miniatures, which I got to see at my local store. There are currently two factions of new miniatures both of which will be released with starter set next weekend.



First up are the Stormcast Eternals, these are an entirely new faction, representing the forces of order. The models looked very good and the plastic looks to be finer and more detailed than the current models within the fantasy range. However they are not really to my personal taste, I felt they’re essentially fantasy Space Marines and I’ve never been a fan of Space Marines, they're just too bland and have little depth beyond being big and crushing all that stands in their way.


Even so Space Marines are the Games Workshop's best sellers, which probably says a lot about their target demographic, and so I can see exactly why they've suddenly appeared in the fantasy setting.


Next we have the forces of chaos represented by the Khorne Bloodbound, one of the original chaos powers from the previous Warhammer. In that respect they’re nothing particularly new but again there’s a new set of figures, chaos warriors and marauders. These again are excellent and look finer and are more detailed sculpts than previous models.


The older chaos warriors and marauders have been around for some time now. In my opinion they’re a welcome overhaul these older figures (especially the marauders) in the range and when I first saw them I actually contemplated collecting chaos again! It'll be interesting to see if, going forward, there's an update for the other chaos powers.


As for the game itself the onus seems to be on simpler rules, just pick up whatever figures you have and start playing. As I have a bias toward miniatures I think this in itself is a good thing. For a long time I felt there has been too much focus on army lists, powerful units and characters and not enough on collecting the miniatures (or themes) that you want to collect. Want a small skirmish battle? That’s fine; want a huge battle? That's also fine.

Do these change go too far in the direction of simple? After reading the rules I'm still undecided. While few could disagree that Warhammer had become somewhat bloated the omission of things like rank bonus and psychology from older versions of Warhammer initially seem to suggest it's a bit too simple but until I play I can't be sure.

On the point of skirmish battles I can't help but feel that they regret ending Mordheim. As a skirmish game goes, if it was still around, it could have been used as an entry point to Warhammer and we wouldn't be where we are now. It's like they've realised the Warhammer of old required a lot of time and financial investment before you could even field a force on the table which was probably putting a lot of people off. Their solution, merge a skirmish and battle game into one product because the skirmish game that previously could have fulfilled that transition has long been gone.

Of course if you’ve spent any time on the internet this weekend you will have no doubt seen a lot of complaining! There seems to be a rather vocal criticism of the the game as being far too simple and of course complaining that “power-gaming” army lists are no longer valid. Personally I get the feeling the more vocal complainers, at least around the latter point, are the type of players that try hard to win a game with an army list rather than on the table top. These people are one of reasons why I lost interest in the gaming side of things some time ago. Despite all the criticism I have to say seeing this game for the first time this weekend actually had me contemplating gaming again!

From talking to my local store staff I get the impression that there’s been an acknowledgement that they needed make collecting and gaming fun again. If the Games Workshop want to take the increased fun approach as well then I really do think that they should be commended for this approach.

Something I think a lot of people have missed is that the Games Workshop realise they’re facing increasing competition from miniatures board games. Now it’s not uncommon to pick up a battle themed board game and so this seems like a logical step to bring those players into their fantasy gaming world. Should they have done that at the expense of their current Warhammer players? I think they had no choice as there certainly isn't room for both the Warhammer Fantasy Battle and Age of Sigmar. If the sales figures that are frequently mentioned for Warhammer, are to be believed, then from a business perspective it would have become unsustainable and we'd have eventually been left with no fantasy setting at all, just Warhammer 40K.

Of course this all comes at a cost, the destruction of the Old World, a world I've known for the past 25+ years. The new world concept will need time to grow on me, it is of course instantly lacking the rich history that the previously established world accumulated over many years, but I suppose if I don't like it then I know I can carry on playing the older games as their rules are readily available. I can even mix and match older and newer figures and lore as I see fit. And that's it, at the end of the day a hobby like this will always be what you want to make of it.

If you want to check out the new rules, then they are available for free here.

21 January 2014

The Demise of White Dwarf (and the Games Workshop?)


There’s been a fair bit of talk recently about the Games Workshop’s decision to cease publishing its monthly magazine, White Dwarf. This comes not long after the magazine recently underwent a dramatic change in format and content, a change which it appears hadn’t had the desired effect.

A lot of criticism seems to revolve around the magazine basically being nothing more than a catalog for new releases and sadly I feel this is the case. The content of hobby related articles certainly has certainly declined, somethig I touched on here when I wrote about their painting guides.

I first came across White Dwarf at a time when I was playing more and more Games Workshop games. I’d started out with MB Games Heroquest and Space Crusade before moving on to Advanced Heroquest and Warhammer Fantasy Battle. Naturally I wanted to read more and so I picked up my first ever copy of White Dwarf, issue 132, promptly followed by plenty of back issues.

Issue 132 - December 1990
This magazine was read from cover to cover. It featured experimental rules, modelling projects, scenery projects (a dwarf mine, which I did try and build) and of course articles showcasing painting. Back then it had a true hobby feel, it engaged the reader, much like many of the scale modelling magazines of today.

Sadly today the thought of the Games Workshop publishing an article on building something not using products they sell is unthinkable and maybe there’s a general reluctance to even publish anything that not Games Workshop corporate standard. I feel the spirit of those days is missing now. Back then the company was build and run by people who were the age I am now. People who could write, who could create an evocative living world, one which I think no other company has come close to doing since. 

As far as miniature companies are concerned Games Workshop are unique in their longevity and I think this is a real difficulty for them. They have new younger followers, and they have older followers like me who both want differing things from the hobby. As a result they are having real trouble identifying their target audience. Do you sell vast amount of kits to kids who will play with them until they move onto something else, or do you cater to mature modellers who have more specialist needs? Which it is will decide on your magazine content and recently they’ve been going for the sale brochure content and it hasn’t worked.

So what will the future bring? There will be a new monthly magazine called Warhammer : Visions and a weekly White Dwarf magazine. I had a quick conversation with the guys from my local store and they weren’t a 100% sure what the content would be but suggested that the monthly magazine will be more hobby based, the weekly magazine more gaming based. I really hope this is the case and I’m approaching this change positively, if the monthly magazine is hobby based then it certainly looks like good move from my point of view.

One final thing I will say is that the Games Workshop would do well not to neglect their older followers. I’ve left the both the miniatures hobby and the scale model hobby and then come back to them both. It is people like me that will pass the hobby on to our children. As things stand at the moment and despite the Games Workshop being a key part of my formative years, I imagine in the future I would most likely be teaching my children to build that other great British institution, the Airfix kit, long before I introduced them to the current Games Workshop range.

10 November 2013

Completed - Games Workshop Moving Skeletons Diorama

Finally, something has been finished! My moving skeletons project.

When I first started building these skeletons I had an idea that they'd be facing off again an opponent (or opponents) who would be in a similarly dynamic pose. Unfortunately searching through my spares box yielded little in the way of suitable figures. The one candidate was an Empire halberdier but he was holding his weapon aloft rather than in a combat pose. So this meant rather than a fight, a pursuit would be the theme of the diorama.

And so on to the final hurdle, finding a suitable base. The first time I had the idea of a pursuit an image of a dungeon corridor came to mind but I felt the skeletons didn't complement each other well on a rectangular base. I felt a circular base would work better allow the chase to develop from several side (especially with the figures I had).

It was then that I found some perfect circular resin bases from Fenris Games. After picking one and waiting for it to arrive, (which was not long, they provide a very good service), I could finally complete this project.

So here it is:


And as the whole point of this project was "movement," here's an animated version:


All in all this has been a thoroughly enjoyable project. I've had a chance to paint skeletons for the first time and was surprised how satisfying they are to paint. From that one moment of thinking, "those skeletons need to look like they're moving" to finishing this project I've really enjoyed trying to bring some life into static figures. I certainly hope to try something along the same lines in the future.



06 October 2013

WIP: Moving Skeletons

Following my last post I've made some progress on a few moving skeletons. But first things first, I have new found respect for anyone making an army of these things. They have a habit of breaking very easily. Even more so when you been chopping them into pieces, repositioning, and then glueing them back together (and when you throw my aggressive dry-brushing into the mix)!

So here's a few WIP shots. All the parts are from the Games Workshop, I just need to finish up the armour and weapons and attach the arms that are currently in the way of painting. Once that's done I'll mounted them on a base (yet to ordered) as I've decided on a small dungeon themed diorama.


Standard skeleton warrior, chaos marauder shield. 
Standard skeleton warrior, right leg from a mounted skeleton.

Standard skeleton warrior, legs from a tomb king skeleton
Standard skeleton warrior, shield from a chaos warrior, with original hand removed. Left leg from a mounted skeleton.


I have a few more ideas, but until I've worked out how many I can fit on a base these four will be all for now.

So anyway, thinking back a few posts I was rather critical of Games Workshop and their new painting guides. Time to put my money where my mouth is and give you all a quick, but helpful, skeleton painting overview (no pictures I'm afraid as I was painting in bad light for photographs). To paint these I've used Citadel paints, but not the most recent releases so you may need to check out the conversion chart if you're using newer paints.

Step 1
Primer layer, straight onto the plastic with a coat of Scorched Brown, make sure you cover all areas as you don't want any grey showing through.
Step 2
A heavy dry-brush of Bestial Brown. This is effectively your base coat but in some of the deeper recesses (such as eye sockets) you may leave the primer layer showing.
Step 3
Dry-brush Bleached bone over the whole model. Before the paint is dry clean you brush and use it to give a hard polish to areas of bone such as, legs, arms, the tops of skulls.
Step 4
Wash a slightly watered down mix of Badab Black into joints and the gaps in the ribs, leave to dry.
Step 5
Highlight bones with Skull White You can miss this stage out for a really dirty looking skeleton if you want. The skeletons above are meant to be dungeon dead so I figured they'd be a bit cleaner than buried dead.
Step 6
A final wash with either Gryphone Sepia or Ogryn Flesh, leave to dry. When this wash dries it gives an aged look to the bones, so vary the amount of water mixed with the paint for each skeleton to get a varied look across a group of them.
Step 7
Finally highlight with Skull White, teeth, around the eyes, finger bones and you're done!

Overall they're fairly easy to paint and seven steps isn't as much work as it seems. It's worth varying the various stages and using different strength washes if painting lots of them because that helps add variation. Any more advice? Feel free to comment or contact me!