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Showing posts with label Reborn. Show all posts
Showing posts with label Reborn. Show all posts

03 April 2016

Advanced Heroquest Reborn - The Henchmen #1-3

Here's the first 3 of the 12 henchmen.


These are straight from the box, Bretonnian men at arms, which are unfortunately no longer available. Individually they have a lot of character and in small numbers I found them fun to paint, though they needed a lot of cleaning up. I can imagine painting an army's worth would be quite difficult as you soon run out of options when it comes to making them different to each other.

ADHQ Henchman - Source : Stuff of Legends
Interestingly these figures armed with halberds are closer to the figures that came with the game, however the actual character sheets show that henchmen are armed with swords.

30 March 2016

Advanced Heroquest Reborn - The Heroes

The clocks went forward this weekend which means lighter evenings and hopefully more miniature painting. Unfortunately the lens for my camera has sadly expired and all my spares are either zooms or fixed focus lenses, none of which are suitable for photographing miniatures. Because of that I'm trying to use a tablet for photographing miniatures as you'll see below. 

For the Advanced Heroquest Reborn project the first two heroes are now complete, actually more to the point, the first two figures of the project are complete!

They are, the human fighter Heinrich Löwen and the dwarf warrior Sven Hammerhelm. 
 

Sven underwent a substantial change from when you last saw him to bring him closer to the artwork found in the rule books.

Advanced Heroquest Hero - Heinrich              Advanced Heroquest Hero - Sven                
 Source: Terror In the Dark - Games Workshop / Colin Howard (1991)

The parts I used for these two figures are:

Heinrich Löwen
Body - Empire State Troops
Arms - Empire Free Company Militia
Sword - Original militia cutlass removed, replaced with an alternative militia sword
Head - Empire State Troops (preceding 5/6th edition plastic box set, now out of production)
Feather - As above
Pouch (dagger removed, side re-sculpted) , bottle, treasure chest - Bretonnian men at arms set
Rope - Mordheim accessories
Shield - 1990's blank circle shield, parts from dwarf shield sprue (unknown)

Sven Hammerhelm
Body, arms - Dwarf warriors (6th edition, now out of production)
Hammer head - Dwarf warriors
Head, helmet removed - Dwarf warriors (6th edition, now out of production)
Helmet - Dwarf warriors
Backpack, self sculpted, bag - Bretonnian men at arms set

Next I plan to paint a few of the henchmen before facing up to the challenge of painting twenty Skaven.

06 September 2015

Advanced Heroquest Reborn - The Heroes

I thought I'd kick off my Advanced Heroquest Reborn project by taking a look at the heroes that would be taking on the Skaven menace deep below the Old World.

Interestingly the box art featured the original set of heroes from Milton Bradley's Heroquest, along with the full set of monsters from the same game, the familiar zombie, scimitar wielding Orc and the shifty looking Goblin to name but a few. However beyond the box art and a set of character sheets they didn't really feature within Advanced Heroquest itself.

Advanced Heroquest Box Art
The Box art featuring the original adventurers - Source : Advanced Heroquest (1989)

The game itself introduced a new group of heroes who featured heavily in the artwork and fiction of the rulebook. While they followed the common fantasy adventurer grouping of a human, dwarf, elf and wizard one noticeable change was the omission of the human barbarian for an armoured human soldier. They were named Heinrich Löwen (the fighter), Sven Hammerhelm (the Dwarf), Torallion Leafstar (the Elf) and Magnus the Bright (the wizard).

Advanced Heroquest Heroes Characters
The "replacements" in action - Source : Advanced Heroquest (1989)
The miniatures themselves were early Games Workshop plastics, at that time Citadel and Marauder miniatures tended to be of the lead variety. They were comparable to the plastic miniatures commonly found in table top games of today, fairly soft detail but enough to clearly reflect the characters in the game book artwork. Apparently they painted up well as shown in the picture below, although I have to confess I don't remember painting them myself when I owned a copy of Advanced Heroquest.

Advanced Heroquest Heroes
Miniatures; painted by Phil Lewis (image from Stuff of Legends)

These models still pop up on eBay on a fairly regular basis and I did originally think about buying myself a set. However common sense eventually prevailed and I decided not to play into the hands of profiteers and overpay for what are some old and fairly simple plastic models. In fact it was that decision that was pretty much the beginning of this project.

And with that mention of my project it leads us nicely onto my vision of the heroes. Taking the artwork and the original models I built up my first mock-ups of how I envisage Heinrich, Sven, Torallion and Magnus to be.

Advanced Heroquest Warrior Heinrich
Advanced Heroquest Dwarf Sven

Advanced Heroquest Elf TorallionAdvanced Heroquest Wizard Magnus
With the Elf, I'm really limited in parts and I'm honestly not sure if that's a male or female head on my figure! However one thing I wanted to do was to get rid of the highly impractical bow in one hand, sword in the other pose of the original figure. And yes, I know, you're probably thinking the dwarf, Sven, is not even close to the art work and so as I write this there's a head swap taking place.
 
Advanced Heroquest Dwarf

Painting wise, I'm going to start with Heinrich the warrior. In my next Advanced Heroquest Reborn post I hope to go into a bit more detail about how I built and painted him.

16 August 2015

Advanced Heroquest Reborn - A New Miniatures Project

I ended my recent post on the new Age of Sigmar release by reflecting on the Games Workshop's decision to end the past 30 or so years of lore by destroying the Old World in which Warhammer was set and replacing it with a brand new world.
"The new world concept will need time to grow on me, it is of course instantly lacking the rich history that the previously established world accumulated over many years, but I suppose if I don't like it then I know I can carry on playing the older games as their rules are readily available. I can even mix and match older and newer figures and lore as I see fit. And that's it, at the end of the day a hobby like this will always be what you want to make of it." 
The last line got me thinking about how I can make the hobby what I want it to be. I have a certain nostalgic fondness for the older era models and lore. This of course is tied in with when I started collecting miniatures. I started with Heroquest before moving onto Advanced Heroquest, Warhammer 4th Edition and then Warhammer Quest along with the accompanying fiction of the era like the Konrad trilogy (by David Ferring) and Beasts in Velvet (by Jack Yeovil / Kim Newman). This shaped a clearly defined world in my mind which has stuck with me ever since, even though later releases perhaps watered that world down somewhat (before finally destroying it).

Warhammer Old World of Advanced Heroquest
Gone but not forgotten - Source : Advanced Heroquest (1989)

Despite my liking of the older era lore I have mixed feeling about the older miniatures. Many purists will say you can only play these older games with old models, partly what I suspect is the driving force behind the somewhat overpriced "LOOK VINTAGE OOP CITADEL MINIATURES" sales that fill eBay week after week. Now while I do also have a fondness of some of the older models, some are, lets face it, not so great. And if I'm honest, I do think some of the newer models, yes including plastics, are an improvement on the older ones.

So with all that in mind I thought, why not use old and new models, to recreate something from the time of a rich and vibrant world, the Old World meets new. For me Heroquest was my first thought, but as I still own a complete copy I thought I'd move on to the next stage and recreate Advanced Heroquest (which I sadly no longer own and won't unless I part with the best part of £100).

Advanced Heroquest Reborn

So what is Advanced Heroquest Reborn? It's going to be my re-imagining of a classic game using modern models (although the odd classic will probably sneak in somewhere).

I want it to stay as true to the source as possible and looking through the rulebook there is a wealth of background images to draw on. My first thought, after reading the rulebook for the first time in a long time, was that it has a certain rawness and brutality about it which was lost in favour of a more polished world later on. This is something that really stands out today and something which makes it more appealing to me as an adult.

Advanced Heroquest Skaven Attack Art
The "old" Old World in all it's savage glory - Source : Advanced Heroquest (1989)

Some of you may remember a post I wrote a long time ago where I contemplated building character models from the Warhammer 40K world. That never took off because first of all because I always felt more connected to the Warhammer world rather than the 40K world, and second, because I just didn't have the knowledge of the 40K range or enough spare parts to start with compared to Warhammer. So, as projects go, it's still somewhat ambitious for me but I do feel better prepared and more connected to the subject matter this time round.

Advanced Heroquest contained 36 figures, 20 of which were Skaven and me and Skaven have never got on due to my inability to paint them so that in itself will be a bit of challenge. It's also why I'm going to start my next Advanced Heroquest Reborn post by looking at the heroes.