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Showing posts with label Painting Guide. Show all posts
Showing posts with label Painting Guide. Show all posts

30 October 2016

Build Review - Airfix Hawker Typhoon Ib (A02041) – Part 2

For me one of the main objectives of this build was learning to paint late WWII RAF colours correctly. My initial attempt on an Airfix Spitfire had not gone according to plan. Having finally built a Typhoon to my satisfaction I was determined that this time I would get the painting right.

I started by undercoating in a light Tamiya Grey and by pre-shading the panel lines with a flat black. I'm still not 100% convinced that this is worth doing.

Pre-shading - Tamiya / Vallejo
Pre-shading
While it seemed to have some effect on the lower, and lighter, surfaces of this particular model it didn't really seem to make much difference on the upper, camouflaged, surfaces. Also I felt that with effect could also be achieved by post-shading and by washes later in the build.

On to painting proper and the undersides. The actual colour for the undersides of RAF aircraft is called Medium Sea Grey. To achieve this I used the following:
  1. A base coat of Vallejo MA (Model Air) Barley Grey (71.051). I tried to make sure some of the black panel lines showed through.
  2. Vallejo MA Pale Blue Grey (71.046) to the centre of each panel.
  3. A thin coat, sprayed at lower pressure, of Vallejo MA Medium Sea Grey (71.049) to selected panel lines to add a slight bit of variation.
RAF Medium Sea Grey & Invasion Stripes - Tamiya / Vallejo
RAF Medium Sea Grey & Invasion Stripes

Another objective of this build had been the airbrushing of D-Day invasion stripes. Although this kit came with decals many don't so I thought this would be a good time to practice. The colours used were:
  1. An mix of Vallejo MA White and Aged White (71.001 & 71.132). How much depends on how yellow you want it to look. This was applied over the whole area and then masked off in order for the black to be sprayed. It really pays to make sure the masking is tight here, especially in the numerous panel lines.
  2. The black was Tamiya Nato Black (XF-69). I prefer using this shade of black at this scale as it's a muted black compared to the XF-1 Black which looks too bright to me.
And with that the lower surfaces were done. I hadn't done the rear invasion stripes yet, as they overlapped onto the upper camouflaged areas.

For the upper surfaces the RAF colours are Ocean Grey and Dark Green. I decided this time to use Tamiya's RAF colours as my starting point (XF81, 82 & 83). If you look the instructions for older Tamiya kits you will see they were all mixes. These are more recent paints which Tamiya brought out to be used with their 1:32 scale Spitfire kits

Starting with the Ocean Grey, this was applied all over and highlighted in the areas that wouldn't be covered with the Dark Green.
  1. Tamiya Ocean Grey 2 (XF-82) was mixed with slight amount of Medium Sea Grey (XF-83). The main reason for adding the Meduim Sea Grey was that I felt the base surface with black pre-shade was a bit too dark. Without the pre-shade I would have probably used The Ocean Grey on it's own.
  2. I then highlighted panel lines etc with Vallejo MA Barley Grey (71.051). Unfortunately the picture below was taken in bad light and doesn't really show this well.
RAF Ocean Grey Tamiya / Vallejo
RAF Ocean Grey
For the Dark Green:
  1. I put down a coat of Tamiya Field Grey (XF-65) with a small amount of Dark Green 2 (XF-81). The reason for this was it muted the blue tones from the grey which I was spraying on top of. In previous attempts the green seemed a bit off if I just used XF-81 over the Ocean Grey.
  2. I then highlighted the green by using Dark Green (XF-81) on it's own. Of course if you choose to spray each colour over the undercoat, rather than spray an all over Ocean Grey coat, you could probably use this colour on it's own.
RAF Dark Green & Invasion Stripes Tamiya / Vallejo
RAF Dark Green & Invasion Stripes

The Sky coloured band was then added to the rear fuselage, this was simply Tamiya Sky (XF-21). The invasion stripes were painted the same as before. The one thing I will say is that I found the invasion stripes to the rear fuselage incredibly difficult to do. Getting them straight took numerous attempts due to the curvature of the surface I was applying them to and it used far too much masking tape. It was not helped by the fact that the whole model was masked at this point and fairly hard to judge their position when I had very little of the model exposed.


In the end I had to remove the excess paint with a wooden toothpick in order to get them straight. With hindsight I think would be better to do this first and then mask off the whole invasion band area and spray the camouflage around it.

Despite this last bit killing my enthusiasm for some time I have to say I'm satisfied with the result. I achieved the two things I wanted to, spraying accurate RAF colours and spraying the invasion stripes.

Now onto the decals.

21 January 2014

The Demise of White Dwarf (and the Games Workshop?)


There’s been a fair bit of talk recently about the Games Workshop’s decision to cease publishing its monthly magazine, White Dwarf. This comes not long after the magazine recently underwent a dramatic change in format and content, a change which it appears hadn’t had the desired effect.

A lot of criticism seems to revolve around the magazine basically being nothing more than a catalog for new releases and sadly I feel this is the case. The content of hobby related articles certainly has certainly declined, somethig I touched on here when I wrote about their painting guides.

I first came across White Dwarf at a time when I was playing more and more Games Workshop games. I’d started out with MB Games Heroquest and Space Crusade before moving on to Advanced Heroquest and Warhammer Fantasy Battle. Naturally I wanted to read more and so I picked up my first ever copy of White Dwarf, issue 132, promptly followed by plenty of back issues.

Issue 132 - December 1990
This magazine was read from cover to cover. It featured experimental rules, modelling projects, scenery projects (a dwarf mine, which I did try and build) and of course articles showcasing painting. Back then it had a true hobby feel, it engaged the reader, much like many of the scale modelling magazines of today.

Sadly today the thought of the Games Workshop publishing an article on building something not using products they sell is unthinkable and maybe there’s a general reluctance to even publish anything that not Games Workshop corporate standard. I feel the spirit of those days is missing now. Back then the company was build and run by people who were the age I am now. People who could write, who could create an evocative living world, one which I think no other company has come close to doing since. 

As far as miniature companies are concerned Games Workshop are unique in their longevity and I think this is a real difficulty for them. They have new younger followers, and they have older followers like me who both want differing things from the hobby. As a result they are having real trouble identifying their target audience. Do you sell vast amount of kits to kids who will play with them until they move onto something else, or do you cater to mature modellers who have more specialist needs? Which it is will decide on your magazine content and recently they’ve been going for the sale brochure content and it hasn’t worked.

So what will the future bring? There will be a new monthly magazine called Warhammer : Visions and a weekly White Dwarf magazine. I had a quick conversation with the guys from my local store and they weren’t a 100% sure what the content would be but suggested that the monthly magazine will be more hobby based, the weekly magazine more gaming based. I really hope this is the case and I’m approaching this change positively, if the monthly magazine is hobby based then it certainly looks like good move from my point of view.

One final thing I will say is that the Games Workshop would do well not to neglect their older followers. I’ve left the both the miniatures hobby and the scale model hobby and then come back to them both. It is people like me that will pass the hobby on to our children. As things stand at the moment and despite the Games Workshop being a key part of my formative years, I imagine in the future I would most likely be teaching my children to build that other great British institution, the Airfix kit, long before I introduced them to the current Games Workshop range.

10 November 2013

Completed - Games Workshop Moving Skeletons Diorama

Finally, something has been finished! My moving skeletons project.

When I first started building these skeletons I had an idea that they'd be facing off again an opponent (or opponents) who would be in a similarly dynamic pose. Unfortunately searching through my spares box yielded little in the way of suitable figures. The one candidate was an Empire halberdier but he was holding his weapon aloft rather than in a combat pose. So this meant rather than a fight, a pursuit would be the theme of the diorama.

And so on to the final hurdle, finding a suitable base. The first time I had the idea of a pursuit an image of a dungeon corridor came to mind but I felt the skeletons didn't complement each other well on a rectangular base. I felt a circular base would work better allow the chase to develop from several side (especially with the figures I had).

It was then that I found some perfect circular resin bases from Fenris Games. After picking one and waiting for it to arrive, (which was not long, they provide a very good service), I could finally complete this project.

So here it is:


And as the whole point of this project was "movement," here's an animated version:


All in all this has been a thoroughly enjoyable project. I've had a chance to paint skeletons for the first time and was surprised how satisfying they are to paint. From that one moment of thinking, "those skeletons need to look like they're moving" to finishing this project I've really enjoyed trying to bring some life into static figures. I certainly hope to try something along the same lines in the future.



06 October 2013

WIP: Moving Skeletons

Following my last post I've made some progress on a few moving skeletons. But first things first, I have new found respect for anyone making an army of these things. They have a habit of breaking very easily. Even more so when you been chopping them into pieces, repositioning, and then glueing them back together (and when you throw my aggressive dry-brushing into the mix)!

So here's a few WIP shots. All the parts are from the Games Workshop, I just need to finish up the armour and weapons and attach the arms that are currently in the way of painting. Once that's done I'll mounted them on a base (yet to ordered) as I've decided on a small dungeon themed diorama.


Standard skeleton warrior, chaos marauder shield. 
Standard skeleton warrior, right leg from a mounted skeleton.

Standard skeleton warrior, legs from a tomb king skeleton
Standard skeleton warrior, shield from a chaos warrior, with original hand removed. Left leg from a mounted skeleton.


I have a few more ideas, but until I've worked out how many I can fit on a base these four will be all for now.

So anyway, thinking back a few posts I was rather critical of Games Workshop and their new painting guides. Time to put my money where my mouth is and give you all a quick, but helpful, skeleton painting overview (no pictures I'm afraid as I was painting in bad light for photographs). To paint these I've used Citadel paints, but not the most recent releases so you may need to check out the conversion chart if you're using newer paints.

Step 1
Primer layer, straight onto the plastic with a coat of Scorched Brown, make sure you cover all areas as you don't want any grey showing through.
Step 2
A heavy dry-brush of Bestial Brown. This is effectively your base coat but in some of the deeper recesses (such as eye sockets) you may leave the primer layer showing.
Step 3
Dry-brush Bleached bone over the whole model. Before the paint is dry clean you brush and use it to give a hard polish to areas of bone such as, legs, arms, the tops of skulls.
Step 4
Wash a slightly watered down mix of Badab Black into joints and the gaps in the ribs, leave to dry.
Step 5
Highlight bones with Skull White You can miss this stage out for a really dirty looking skeleton if you want. The skeletons above are meant to be dungeon dead so I figured they'd be a bit cleaner than buried dead.
Step 6
A final wash with either Gryphone Sepia or Ogryn Flesh, leave to dry. When this wash dries it gives an aged look to the bones, so vary the amount of water mixed with the paint for each skeleton to get a varied look across a group of them.
Step 7
Finally highlight with Skull White, teeth, around the eyes, finger bones and you're done!

Overall they're fairly easy to paint and seven steps isn't as much work as it seems. It's worth varying the various stages and using different strength washes if painting lots of them because that helps add variation. Any more advice? Feel free to comment or contact me!